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Friday, June 14, 2013

Vault of the Wyrm Prince: VICTORY!

The Wyrm Prince’s body bursts into
hellflames and is reduced to ash, leaving only the Soulstone within him unharmed.

You claim the Soulstone, and the souls of all has been saved from a gruesome fate!

You have won D&D (and it was Advanced Fourthcore)!

Crusaders, congratulations on your victory in the Vault of the Wyrm Prince! This is the second time I have run this, and you are the first to win. I did not think you would pull this out at the last second, but you did. I was prepped to say, "Sorry, you lose, too bad.." but I was so wrong. 

I'm enjoying your victory immensely!

Special Thanks
I would like to thank @DrDavyJones for creating this fantastic adventure, and putting it out there for free! I've enjoyed this game both in table-top form and now in play-by-blog form.
  

Feedback
If you have a few moments, I'd love to pick your brain about what you liked and disliked about the Vault of the Wyrm Prince run. This feedback is open to lurkers to post to as well, not just players. 

What did you like the most about the game?
What did you like the least about the game?
What one thing would you change if you could?
What one thing can I change to make myself a better DM? 


What's next?
I felt a bit of DM burnout towards the end, and I worry that the game suffered. Addictions to Game of Thrones and Breaking Bad did not help that. And some personal stuff I won't get into... But, those sound like excuses. Really, a DM just have to keep things going regardless. It's the DM creed.

Therefore, I'd like to take a hiatus from Grind4e for the summer. I'm not even going to think about what I'm running next; I'll just let it flow to me and get fired up when the time is right. There are a lot of options, from Night at Seyvoth Manor, Pit of the Void Locust, Crown of Charon, Tower of the Ascendants, etc. I won't worry about it right now.

In the meantime, I may blog about table-top runs... such as the upcoming July run of Fane of the Heresiarch at the Milwaukee Meetup!

Thanks! 
MilwaukeeJoe

Thursday, June 6, 2013

Vault of the Wyrm Prince: Cavernous Throne



Returning to the Ghost Council, you take the Crown of Nine Stars and coronate the dragon statue. Instantly, a skeletal ferryman appears on a boat floating within the fiery river beyond! It beckons you to enter.

OOC: Assuming you do, but feel free to interact with this if you wish. Talk, do something, etc.

The ferryman takes you down the river and drops you off at a section of dry cavernous ground. Beyond an already open door, you spy your final challenge!

The cavernous chamber below is supported by four sculpted columns. The very air roils and swirls with geothermal drafts. Massive stalactites cling to the rocky ceiling far above, teetering over a many-leveled natural cave. Suits of jet black armor stand at attention in ranks before an immense throne, posed as though ready for combat.

Sitting on the throne is the Wyrm Prince himself, a red-scaled, four-horned abomination, with fifty legs of steely sinew. Behind the throne, a wide, black portal ripples as though a stone has been cast into a pool of fathomless water. 

He sees you instantly and rising up on his many legs, prepares to annihilate you!

OOC: Crusaders, place yourselves near the northwest door. The final combat begins! You have won initiative. Make it count! Some notes about the chamber:
  • The hatches on the map represents a five-foot drop in elevation. The center of the chamber is the lowest point in the chamber.
  • (S) are the soldiers, (T) is Thran on throne
  • When you cross an elevation change, you must make an Athletics or Acrobatics check (DC 13 for going down, DC 18 for going up) or fall prone.
  • The grey circles are massive stalactites. You can easily go underneath them.
  • Massive portal in the south wall... another door in the east wall.