Gauntlet of the Fallen Godkings
On Friday night, I ran a first playtest of the 13th Age adventure I'm writing, which I've hinted at over the past year. It was a very good playtest. The players got into the puzzles and combats and the pacing was overall what I was hoping for. I have some rewriting and iterations to go through, but I'm excited to get this done.
Fortress of the Ur-Mage
This game was a second (or third) playtest of an upcoming adventure by @drdavyjones. I won't spill any details except to say it was extremely fun AND my first experience with Dungeon World.
I love Dungeon World. It's fast, fluid and definitely appeals to players who want to focus on the story/action more than the dice rolls. I'm strongly considering writing GotFG for Dungeon World as well as 13th Age.
Dungeon Kru$herz
This game was run by @svdpress and was an incredibly fun take on the Quake/Doom-meets-D&D style of gameplay, using slimmed down D&D 4E rules. Heavy metal quake soundtracks were playing in the background while we rushed from chamber to chamber slicing up monsters, gaining treasure and facing insurmountable odds. If a fellow player rolled a D20, we could all yell BRUTALITY!!! to give multipliers to the damage roll. Conversely, if she rolled a natural 1, we could yell HUMILIATION!!! to give her fury points to empower future rolls. The DM pulled out all the stops with over-the-top awesome monsters, traps and situations.
Sendo Gardens
I had to leave before this game was play-tested, which I understand was a classic Fourthcore adventure (D&D 4E). I heard the players had a great time, and wished I could have stayed longer!
No comments:
Post a Comment