Covenant, the perfect society: Covenant is a benevolent, peaceful utopia. People treat each other with politeness and selflessness, and nary does a dark thought ever cross their minds. Everything is GOOD, even tragedies and accidents are looked at in the most positive light. The cup isn’t half-full… it’s overflowing. The lives of the people consist of endless toil and labor. However, they do this freely and happily, without want or fear.
The PURGE: After a time, the Covenant’s perfection begins to degrade. Selfishness begins, and people desire. Whenever it is needed, the Dominion invokes the grand PURGE ritual, drawing forth the vilest urges and desires of society like venom from a wound. These sinful desires are then injected into the hearts and minds of a group of courageous crusaders known as the sin-eaters.
You are a sin-eater: Even in your earliest memories, you have been told you are a reincarnation of a great sin-eater – a hero destined to drive demons back into the netherworld, the source of all evil. Your incarnation lineage goes back thousands of years. As a sin-eater, your sole task is to train for the day ahead when you will bear the sin of the world back to the Oblivion Gate. It is a one-way quest, as you sacrifice yourself. Your selfless act, as it has done time again over the many centuries, will exorcise the evil for a time.
Reincarnation: In return for this magnificent deed, you are rewarded with reincarnation in the next generation to begin the yet cycle again.
Crusader Creation
Create a Dungeon World crusader, 1st level. Grab three 3x5 index cards and answer each question (one question per card):
Gather up the cards and randomly redistribute so that each player has a name, power and desire card. Each player then reads their cards to the group aloud.
Using Desire/Power cards: During the game, you may tap into your POWER card to gain its ability. The DM will assign you a roll to make, from 2d6+nothing to 2d6+2. You may not regain use of that ability until you give into the DESIRE card in a tangible way that affects the story/encounter.
Create a Dungeon World crusader, 1st level. Grab three 3x5 index cards and answer each question (one question per card):
- NAME: What is the name of the demon that now inhabits you?
- POWER: What special power does the demon possess?
- DESIRE: What wickedly dark desire or vile impulse drives the demon? (For a good list of flaws, check out darkworldrpg.com)
Gather up the cards and randomly redistribute so that each player has a name, power and desire card. Each player then reads their cards to the group aloud.
Using Desire/Power cards: During the game, you may tap into your POWER card to gain its ability. The DM will assign you a roll to make, from 2d6+nothing to 2d6+2. You may not regain use of that ability until you give into the DESIRE card in a tangible way that affects the story/encounter.

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