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Tuesday, December 6, 2011

Chamber 6-8: Sanguinary

[Travok]Travok's healing hands erase the pain of Smudge's wounds. As the hydralith attempts to take advantage of the open Travok left, the paladin instantly closes the gap and destroys all three heads in a single blow of his mighty hammer!

Tech: Travok down to 8 surges. Smudge up to 18 hp! Critical hit on the hydralith, so I gave the free healing to Ambrose. Ambrose is up once again, and at 7 hp. Due to the Astral Seal from Mika, Travok also gains healing, bringing him up to 18 hp.
[Joryn]
Joryn leaps to his feet. "We have to get Ambrose out of here! I'm going to try and hold off this creature. Figure out how we get out of here, try some doors or something." 
Just as one of the Hydralith's heads regrows, Joryn slices it to bits with his sword. Yet, the other heads continue to regenerate.


[Hydralith]
Mika once again feels the tugging sensation of the Hydralith attempting to teleport him, but his mind is focused like steel and he keeps his place.
Hearing Joryn speak of the doors, he spies something on the dead body of Aramagan from his vantage point above him... the glint of metal on his belt... a ring of keys!
OOC: Two heads regenerate this round, but none have the capability to attack this time. How will you solve this chamber?
Good Luck,
MilwaukeeJoe

4 comments:

  1. Mika tilts his head to the side. Dang thing just wouldn't stay down. At least he was still able to keep his distant from it. Calling down yet another curse to the creatures doom, Mika quickly scans the cell, trying to determine why the thing kept regenerating.

    OOC: Astral Seal...again. And an Insight +10/Perception +5 check.

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  2. Joryn, heavily injured by the savage statue(?!?!?!), presses a bloodied hand into his armor and clasps the Fiend-Cursed Dagger. He rapidly draws the blade, sheathing his longsword, and steps into a ready stance to intercept the attacks of the Hyralith. He then takes a swinging stab at the creature trying to severe another head. He bellows in rage, seeing his allies fall over and over to something as trivial as a statue.

    Tech:
    Minor Action: Switch weapons (Master at Arms)
    Move Action: Sub for minor, Defender Aura ON!
    Standard Action: Vengeful Strike, +11 vs AC, 1d4+6 damage +3 radiant for bloodied ally close by.

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  3. Grogginess slowly leaves Ambrose as he regains consciousness. With an unsteady voice, he thanks those around him for the obvious aid he received. After slowly standing, he staggers out of the cage. As he departs he studies the hydra statue and its surrounding area, trying to determine clues on how to defeat its regeneration and animation.

    OOC:
    arcane checks +11
    religion check +6

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  4. [Travok]

    Travok smiles at the Paladin's Judgement being done. After that, he stares in disbelief after the fact. "Quick lads! How do we do this?? Maybe we should retreat with the grace of Mordian!!"

    [ooc]

    Free action: talking
    Move action: holding
    Standard action: holding
    Minor action: holding

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