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Friday, February 10, 2012

Crucible of the Gods: The Iron Torch

Tak-tha grabs the iron torch quickly and decisively. It is his!

The Wraith Flame Jets fire up once again. Only Bhareg is in the fire this time.
Tech: Bhareg takes 5 points fire/necrotic. He now has 17 hp and 9 surges.

Just then, the sound of stone against stone... but not from Tak-tha or Hanar's alcove! Instead, it comes from the northeast unoccupied one. The ceiling trap crushes down on an empty place, no victims to kill this time. However, the violet skull is within this one too... and the energy lashes out to punish Bhareg...
Tech: Bhareg takes 8 points necrotic damage. Currently at 9 hp, and is bloodied; 9 surges remain. He is also considered to have lost 1 death save.

OOC: Small post today, and now you have full actions once again. Eager to see what you do! -MilwaukeeJoe

13 comments:

  1. Nevdor springs into action, racing away from the tapestry to the other side of the hall. If its a torch we need, he's willing to take the risk.

    OOC: Double Run from T6 to I1. I assume I would have to use an AP to either make the thievery check or burn an encounter power, ya?

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  2. OOC: Tell you what, I normally rule skill checks as minor actions. And heck, I'll even say you can burn your encounter power as a minor as well.

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  3. OOC: I won't be online again until late tonight, so I figured I would throw out what my moves will be now:
    Once Nevdor has the trapdoor open
    Minor to switch to Soaring Hawk
    Double run (Speed 9 + run addition) to get to Nevdor (L9 to L6, then diagonally to his alcove, then down row 5), grab his torch, and run back to where the elephant was. If we get to our next turn before I'm back, run Nature and Perception checks (both +11) on the torches, sconces, and the flaming skeletons to check for last minute traps before lighting the torches and putting them on the sconces.

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  4. OOC: Then I will burn Acrobatics strike to open the trapdoor.

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  5. OOC: No worries, I won't be getting to any CotG today. I'm currently at at bed n' breakfast, celebrating my 14th wedding anniversary. With that, and a refrigerator that's stopped working (waiting for me when I get home), I have my hands full today. Expect more CotG action tomorrow!

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  6. [Nevdor]
    Nevdor breaks open the lock with ease, revealing a space beyond the trapdoor that's identical to the one Tak-tha found. It even has an iron torch inside as well!

    [Tak-tha]
    Tak-tha moves with incredible speed and nearly breaks Nevdor's wrist when grabbing the torch. (OOC: At this point, you have unlit torches #3 and #5. Nevdor's wrist is fine.) And he's off before Nevdor can protest (if he was about to), racing up the center of the chamber, over the blood of the fallen and right to the steps.

    OOC: Thus ends the actions of both Nevdor and Tak-tha this round, unless either one wants to bust an action point.

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  7. On cue, the Flame Wraith Jets burn away at all within the central chamber...
    Tech: Bhareg and Tak-tha each take 5 points fire/necrotic damage, bringing them to 4 and 15 hp, respectively.

    The crushing ceiling trap that activates this time is the one that Tak-tha recently left! (OOC: middle southern alcove) The violet skull that appears within fires at Bhareg, but misses completely.
    Tech: Natural 1 on the Death Ray Skull, lucky Bhareg!

    OOC: Top of the round, make it count! Full actions to all of you. I will give you today and tomorrow, and I will post on Thursday. But if you post sooner, I will too!

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  8. OOC: How am I hit by the jets? My move speed is 11 with running and the stance, so I should have made it into the safe area easily.

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  9. You are correct. Tak-tha was actually at S5 on map, not in the area of the Wraith Flame Jets. Refunding 5 hp, bringing him up to 20 hp total. Thanks for pointing that out to me.

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  10. THE MOMENT OF TRUTH!!!

    [Tak-tha]
    Tak-tha leaps up the stairs to safety just as the flame jets kick into action, narrowly dodging another firey blast, and watches as the ceiling crushes down in the alcove he just left. He takes a moment to catch his breath and makes sure he still has a good grip on both torches.

    Once the traps have passed, Tak-tha steps down to the still flaming skeletons and lights both of the torches with their fires. Cautiously, he places the lit torch from his alcove in the southern sconce, and the torch from alcove 3 in the northern sconce.

    Tech
    So, light the torches using the skeletons.
    Assuming everything goes fine, place the torches in the sconces one at a time and see what happens

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  11. If necessary, Bhareg will lend his actions to lighting and placing the torches, but not before briefly refreshing himself and examining the sconces.

    OOC: if I can't retroactively 2nd wind last round, I will do so before helping Tak-tha. If Tak-tha has enough action, Bhareg will step into the relative safety of S-6. As a second set of eyes, he'll also test Perception & Thievery against traps on the sconces. (on iPod, so difficult to check bonuses)

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  12. OOC: Also retroactively, I will let Bhareg check for dangers and get himself to safety BEFORE Tak-tha lights and places the torches, just in case

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  13. [Hanar]
    "Good Thinking, Lads! A little Light goes a long way in moment so Crisis"

    Crunch
    Standard [But down Move] & Move
    L:02->S:05

    Minor
    Rune of Mending
    If someone wants it rather then Second Winding.

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